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  • Home
    • GUI
    • Art and UI
      • Game menus
    • game process
    • Game Cycle
    • Game
    • Paper Prototype
    • Developing
      • Networking
      • Message Pool Design
      • Game World(Room) Technical Design
      • Game Messages
      • Developing updates
      • Engine to Server
      • GameGUI
      • Game Mechanics
    • Title Suggestions
    • Characters
      • Action Points
      • Health Points
      • Carrying Capacity
      • Skills
      • Character Information
      • Character Roles
    • Map
      • Exploration
      • Container Hotspots
      • Clue
      • Equipment
      • Rooms
      • Item Placement
      • Movement
    • Setting and Story
      • The effects of the Thungska Event
      • The background story of QSC past and present
      • Story draft version 2
      • Story draft Version 3
    • Player Log
    • Items
      • Items for initial development stage
      • Items List
    • Player Interaction
    • Clues
    • Architecture
    • Scenarios
      • Scenario Ideas
    • Simplified Game Flow
    • Winning
    • Character Death
    • Roles
    • Schedule
      • Sprint 1
        • Playable Prototype
    • Testing and Evaluation
    • Marketing
      • Marketing - Artwork
      • Official website of The Enigma Complex
  • Old Project
    • Introduction
    • Target Audience
    • Game Mechanics old
      • Greg Costykan on SMS games
    • Player Goals
    • Website Design
    • Storyline
    • Leveling and Points
    • Mini-Games
    • Social Networking
    • Technical Info (Front End)
    • Technical Info (SMS Server)
      • SMS Server solutions
    • Technical Info (Back End)
      • CSharp ADO NET Tutorial
      • Introduction to Delegates and Events
      • Multi-threading in CSharp
      • Sending SMS By Using CSharp(Terminal Device)
      • Socket Programming in CSharp
    • Problem Solving
    • Prototyping and Research Summer 2010
    • Roles old

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