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GUI
Art and UI
Game menus
game process
Game Cycle
Game
Paper Prototype
Developing
Networking
Message Pool Design
Game World(Room) Technical Design
Game Messages
Developing updates
Engine to Server
GameGUI
Game Mechanics
Title Suggestions
Characters
Action Points
Health Points
Carrying Capacity
Skills
Character Information
Character Roles
Map
Exploration
Container Hotspots
Clue
Equipment
Rooms
Item Placement
Movement
Setting and Story
The background story of QSC past and present
The effects of the Thungska Event
Story draft version 2
Story draft Version 3
Player Log
Items
Items for initial development stage
Items List
Player Interaction
Clues
Architecture
Scenarios
Scenario Ideas
Simplified Game Flow
Winning
Character Death
Roles
Schedule
Sprint 1
Playable Prototype
Testing and Evaluation
Marketing
Marketing - Artwork
Official website of The Enigma Complex
Old Project
Introduction
Target Audience
Game Mechanics old
Greg Costykan on SMS games
Player Goals
Website Design
Storyline
Leveling and Points
Mini-Games
Social Networking
Technical Info (Front End)
Technical Info (SMS Server)
SMS Server solutions
Technical Info (Back End)
CSharp ADO NET Tutorial
Introduction to Delegates and Events
Multi-threading in CSharp
Sending SMS By Using CSharp(Terminal Device)
Socket Programming in CSharp
Problem Solving
Prototyping and Research Summer 2010
Roles old