Core3 Documentation
Table of Contents
Introduction to Core3
History
In 2005, Sony Online Entertainment (SOE) made extensive changes to the game known as Star Wars Galaxies (SWG). These changes, which came to be known as the Combat Upgrade (CU), radically changed game-play, and fueled outrage towards SOE for implementing such changes against the wishes of their player-base. In response to this event, a few disgruntled players banded together to form what is now known as SWGEmu, with the defined goal of creating server emulating software in an attempt to restore the Pre-CU era of game-play.
As more and more players found their way to SWGEmu, the development effort began to grow into more than just a vision. By , the milestone referred to as Zoning-in had been successfully achieved. This demonstrated to many that SWGEmu was a dream that could eventually come to fruition. Some time later, features such as character customization, clothing, combat, and very rudimentary creatures had been programmed into a server core, later dubbed Core1. This marked the end of progress on Core1, as it was determined that it's architecture would not allow it to progress further.
Shortly after Core1 was abandoned, a few developers, attempted to revisit the server software, and revitalize Core1, naming it Core1 Rev-Z, after the unofficial developer zstars, whom spearheaded the operation. Though this effort didn't make much progress, the developer Antman, had begun work on his Core2 project, which was starting to show promise. However, server architects !TheAnswer and Oru had a better design in mind, and called for the separation of game-play logic, which would be confined in the server core, from general server powering logic, which would evolve into the now proprietary Engine3 software. From this ideology, Core3 was born.
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